Machine Objects

Spring
3 credits

Machine Objects is a course that delves into the ever-evolving contemporary understanding of machines through the medium of physical objects in the context of design and art. With a focus on transforming technology’s conceptions from the mechanical paradigm to the realm of cybernetics, the course investigates how these influence the making of and our relationships to objects in junction with cultural, social and political contexts. Students will learn digital fabrication techniques, physical computing, and sensor-interfacing, primarily through Arduino. Weekly assignments include technical lab work, readings, and presentations on project development. Culminating the course, students will unveil a final project in form of a physical object that embodies their comprehension showcasing how technological manifestations engender diverse social and techno-political relationships. The final object can function as a catalyst that objects, resists, or counteracts to one or more factors within the contemporary society.