This class is a practical hands-on exploration of physically interactive electronics for the artist/designer. Students will learn how to interface objects and installations with the viewer’s body and ambient stimuli such as motion, light, sound, or intangible data. Integration with traditional and experimental materials will be covered, along with how lowcost and environmentally progressive strategies such as hacking and re-using existing technologies. Starting with the basics using the open-source Arduino platform, the class will move through electrical theory, circuit design, microcontroller programming, sensors, and complex output including motors, video, and intercommunication between objects. Along side this rigorous technical focus will be discussion and critique of the conceptual basis and real-world experience of student’s work. Engagement with art historical and theoretical context will also be encouraged.

