Tim Wang

While new mediums like 3D scanning, modeling, and printing are on the frontier of technology, they are perhaps best suited for capturing the past, the act of inevitably fragmented retrospection, the conflicted experience of articulating one’s conception of one’s own identity and the roles memory and the external world play therein. Thus, the past finds poignant expression and manifestation in the new, the internal in the external.


Joseph Hocking

Interactivity is a core element of the relationship between people and knowledge.

Chris Crawford pointed out the basic object-action duality of our experience with reality, and he even facetiously coined the term “interobjective” in order to contrast this with the term “interactive.”1 He decried the tendency for English speakers to communicate, and therefore think, mostly in terms of nouns and states of being (ie. objects.) For the sake of more accurately depicting living knowledge, Crawford argued for a primacy of verbs, and thus action, in discourse about thought processes.

Mirroring this idea, my work must be interactive in order to truly reflect the active nature of knowledge and reality.

1 http://www.erasmatazz.com/library/JCGD_Volume_9/Why_so_Hard.html
I Think You Know That I Know That You Think: Epistemology and Interactive Digital Art

Lisa Morgan

The written thesis is approached as a generative force and resource that feeds into, clarifies and illuminates, or consciously confounds, the studio-based practice.

Dan Chen

At the age of 16, I decided to leave Taiwan and move to the United States for a new adventure and new life.

Living with a relative and in an unfamiliar country, I learned independence, both financially and emotionally. Before I arrived in America, I was socially active, drawing great energy from my connections with others. But making new friends with a language barrier proved difficult. Every so often, if approached, I would open up to the possibility of friendship. The rewards were always tremendous, with a treasured relationship enhancing my life. But for the most part, to avoid rejection and humiliation, I became passive, opting to be self-contained.

The opposition between the way I used to be and what I had become led me to think closely about the needs of an individual, and the appropriate balance between closeness and distance that a person requires in order to thrive.

My fascination with robotics began at a very young age. Perhaps this fascination was derived from a need for companionship; with two busy parents, I spent a lot of time alone. I played with Lego blocks, combining them with wheels and rubber bands to construct a few kinetic sculptures. I still remember my first trip to an electronics store with my uncle—I was amazed by the endless possibilities that one could explore with all the different electronic components.

File > Save As > Intimacy

Mark Milloff

At its inception, the D+M department made enormous contributions to the life and culture of RISD. As digital influence was being felt throughout every discipline at the school, but being questioned as being viable at EVERY turn by traditionalists who felt that anything digital threatened core design values, the arrival of D+M and Bill Seaman codified its existence.

It allowed a release valve for each department, as Bill networked and created the concept of Node classes. My class was sponsored by the painting department. “Painting and Digital Media” encouraged artists from all “molecular” mediums to incorporate any digital thought. The classes were filled with coders and painters and architects and furniture makers and so on… It was an exquisite convergence.

Eva Sutton

I’ve observed some of the work and I’ve gone to some critiques and what I think is very interesting is that instead of becoming more virtual, a lot of the students are producing work that’s deeply physical.

So that’s kind of a reaction to virtuality. Which is not to say that virtuality isn’t addressed, it’s just that the presence of the physical object has not waned. In fact it’s become kind of doggedly more solid and more present, which I think is very interesting and curious.

Monica Ong

The birth of my work begins with the contractions of content, swelling with the act of gathering and flowing as material and meaning are shaped, cut away and rearranged. Research is the first step in developing content. Collecting archived photography, old letters, and documents has been instrumental in my discovery of the stories that I enjoy telling.

Being able to travel to the Philippines and China in October of 2005 to document stories and visual details of my family’s history and lives was a pivotal point in this process, allowing me to observe unique details and listen quietly to a range of personal struggles and cultural beliefs first hand. The trip was documented in video and photography, as well as a daily writing journal. With the generous support of family members, I was also assisted with the oral translation of important interviews and historical information.


Bill Seaman

Perhaps the most difficult question for the graduates (and ourselves) is how do we go beyond what we know? This is actually a matter of personal courage.

I have used my own methods to help guide students through this very process. I must also admit that this set of processes continues to foster my own growth and learning. I often do my own research related to the student’s inquiry to keep well-informed about new development in the field. The exploration of such generative processes in the service of creative production is a lifelong concern. Working with top students is a deeply fulfilling way to live, continue to learn and study multiple fields.

José Fernández Liermann

No longer centered on a conscious struggle with religious identity, cultural replacement and redefinition are happening every second on the Internet, where spontaneous and compulsive information circulation demonstrates our arguably natural impulse for cultural repackaging.

Cult of Cute

José Fernández Liermann

The cute has the power and the ability to reduce even the most antagonizing concept and make it likeable.

Cult of Cute